Graphics Programmer (Mid-Level)

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7 days old

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For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Develop and implement new and existing rendering techniques to achieve stunning, industry-defining visuals
  • Collaborate with artists and technical artists to conceptualize and implement new features, as well as improve asset creation and rendering workflows
  • Maintain and troubleshoot existing rendering engine features to ensure stability and performance
  • Profile and optimize the rendering engine to achieve better performance and efficient memory usage
  • Stay current with advancements in the rendering field and incorporate relevant technologies and techniques into the engine
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • Master’s degree in Engineering/Computer Graphics & Game Technology
  • Must have the following knowledge/skills –
  • Strong mathematical skills with an emphasis on 3D math (geometry/linear algebra/trigonometry)
  • Strong knowledge of C/ C++ programming languages
  • Experience with HLSL/GLSL or other equivalent shader languages
  • Professional experience implementing rendering features
  • Graphics debugging and profiling skills

In lieu of a masters’ degree in engineering/Computer Graphics & Game Technology, or in a related field, a Bachelor’s degree in engineering/Computer Graphics & Game Technology, or in a related field, plus five (5) years of experience in job offered, or as a Game Programmer, or a related occupation are acceptable.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.  

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click 
here to learn more.

 

The estimated USA base pay range (all regions) for this role is listed below.
$100,000$160,000 USD