Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Responsibilities:
Driving creative strategy for TFT Cosmetic art production by coordinating with Delivery Manager
- Identifying improvable creative opportunities, forming effective or innovative solutions for live contents.
- Leading team to implement better practices to improve art quality and efficiency.
- Facilitating the process of enabling R&D contents to become evergreen art production, removing creative blockers for the team.
Managing relationships across teams
- Setting up and managing a trusted relationship with stakeholders on all sides.
- Engaging with different parties effectively for improving collaboration in a co-dev environment.
Being responsible for the overall outcome from the team on art production
- Overseeing the entire art production from beginning to end, across all types of TFT Cosmetic contents.
- Ensuring content’s creative direction is aligned with product objectives.
- Coordinating craft leads to review submitted art assets.
- Coordinating with Develop managers to ensure art delivery is in a timely fashion.
- Enabling a cohesive experience is delivered from the work created by team
- Transferring creative vision to digestible and actionable items for the art team.
Required Qualifications:
- Very experienced with the entire art production pipeline, knowing the dependencies and how every discipline coordinates with each other.
- Excellent stakeholder management skill, being able to effectively navigate through vague situations.
- Understanding people management fundamentals and is able to chime in to help the team resolve conflicts on ideas or executions if necessary.
- Motivated by art directing and the delivered overall creative experience.
- Deft skill on translating vague creative ideas to digestible information and actionable items.
- Understanding what a healthy art production should look like, is able to identify problems and improve its process and practices.
- Is articulate and a good communicator. Be able to communicate abstract / complicated ideas and clear goals, in English.
- Creativity / outcome focused, with attention to detail, hold self and work to high standards.
- Knowing how to empower craft leads while keeping the ultimate accountability for all deliveries.
- Is knowledgeable about Unreal Engine.
Desired Qualifications:
- Having experience in collaborating with development managers or producers on content planning and schedule maintenance.
- Experience working on video games. Bonus points for:
- Working with wonky tech
- Working on games with low hardware requirements e.g. mobile
- Working on Auto-Chess or similar
- Outsourcing experience
- Broad experience, working production end to end.